[Mod] kri'Binn the half-mechanical spider.

Gilbertus Agumanus is a tinker gnome you can find on the Waukyne promenade, accompanied by two half-mechanical spiders. The black one is his bodyguard, and the gray one is for sale, and if you buy it, that's where it all begins:
- The half-mechanical spider can follow you everywhere, like a 7th companion.
- Its stats are those of a 10 DV monster, CA 4, fire resistance 50%, electricity vulnerability 25%, magic vulnerability 25%, immune to non-magical weapons, immune to poison, disease, level drain, death effects and mental effects.
- It can attacks 2 times per round for 1D8 slashing damage per blow. These paws are not magic.
- It regenerates 1 hp per turn.
- It is invulnerable: if it falls below 3 hit points, it goes into "rest" mode, during which it shows a red back, is ignored by the AI, is inactive, untargetable and regenerates faster for 6 rounds. It restarts automatically after 6 rounds with 5 hit points.
- Each time it suffers lighning damage, it must save against death with at +2. If it fails, it is destroyed in an explosion that inflicts 10D6 points of fire damage (save for 1/2) over 10 meters (the inventions of tinker gnomes often end up causing their death^^).
- It incorporates a compartment into which you can pour any potion from the game (or from the L'Interplan and Jan's Alchemy mods) that will have an effect on the spider. The compartment is then locked (you can't pour anything else into it) for half the potion's normal duration. And yes, you can cumulate several potions if you play with the durations.
- Some potions do not lock the compartment: Healing potions (all forms), Invisibility potion, Disenchantment potion.
- Some potions are not offered because they are useless: Potion against poison/disease/mental aggression, potions boosting wisdom or intelligence, potions improving thieves' or magicians' skills, etc...
Download on Github et Mediafire.
- The half-mechanical spider can follow you everywhere, like a 7th companion.
- Its stats are those of a 10 DV monster, CA 4, fire resistance 50%, electricity vulnerability 25%, magic vulnerability 25%, immune to non-magical weapons, immune to poison, disease, level drain, death effects and mental effects.
- It can attacks 2 times per round for 1D8 slashing damage per blow. These paws are not magic.
- It regenerates 1 hp per turn.
- It is invulnerable: if it falls below 3 hit points, it goes into "rest" mode, during which it shows a red back, is ignored by the AI, is inactive, untargetable and regenerates faster for 6 rounds. It restarts automatically after 6 rounds with 5 hit points.
- Each time it suffers lighning damage, it must save against death with at +2. If it fails, it is destroyed in an explosion that inflicts 10D6 points of fire damage (save for 1/2) over 10 meters (the inventions of tinker gnomes often end up causing their death^^).
- It incorporates a compartment into which you can pour any potion from the game (or from the L'Interplan and Jan's Alchemy mods) that will have an effect on the spider. The compartment is then locked (you can't pour anything else into it) for half the potion's normal duration. And yes, you can cumulate several potions if you play with the durations.
- Some potions do not lock the compartment: Healing potions (all forms), Invisibility potion, Disenchantment potion.
- Some potions are not offered because they are useless: Potion against poison/disease/mental aggression, potions boosting wisdom or intelligence, potions improving thieves' or magicians' skills, etc...
Download on Github et Mediafire.
Post edited by deratiseur on
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Comments
Edit: No wait, more spiders .... ewwww. (Well, Paina may like the spider. Are there dialogue-triggers?)
My first suggestion is thus simple: could the cost be lowered?
If not, perhaps some tasks could be done for him to lower the cost?
There is a second issue, in that after the first discussion, he begins to talk and then says ... "Next!". So I am not sure if there is any way to resume negotiation or discussion (I actually wasn't paying that much attention to the first round of talking to him; I usually pay more attention when re-doing interactions, so right now I don't know why he does not want to talk; perhaps he just wants the money ... what a greedy son of a ... small parent.)
I'll probably revisit him once I have the 80.000gp if only for testing it out, but right now this seems like a fairly difficult threshold-step. Jazon we get for free after all.
(The other spider is confusing me a bit. I am not even certain what can be done putting things in it, despite the explanations. Perhaps the gnome can explain this more? It's also a bit peculiar that random person can just go and put stuff into the spider without paying a fee or something. :P)
For the second spider, you'll have to come up with a lot more money, as all dialogues are “conditional on the speaker having at least X gp” (you can't offer to buy for 80K if you don't have 80K). And for the 2nd spider, the amount you'll need is much higher (really much more, since you come with 80K +x) (but that's negotiable too^^).