Darkfire bow aquisition discussion

i have a huge problem with this - to get the bow, you are supposed to kill the mercenary captain in Amkethran. but what if you want to play as good or neutral? then theres no real reason to kill him and so you miss out on a really powerful item. also, its random and non deductive, theres no hint or indication in the game that could suggest thats the way to get the item, or that you get a good item if you kill him.
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It will never be *everything* on the table for any given playthrough. So much replay potential!
I've generally do pick it up - that guy's a serious jerk - but I never bother using it.
btw, maybe i should create a new topic, but ill drop this here: is there any way to become truly invisible against foes that see you when you hide in shadows, even with non-detection cast on you? thinking mostly "boss" monsters, like dragons, liches, demogorgon, that kind of thing.
People don't seem to think this logic all the way through. If *every* kind of playthrough gave you equal access to every type of gear, there would be no reason to commit to different replay choices. Those choices would be merely cosmetic. They would have no gameplay consequences.
It's precisely because you cannot get everything on any single playthrough of the BG games that the games have extra replay value.
Bang your head, break your teeth, get desperate and enraged and reload infinite times but don't give up. Only then will you eventually taste the sweet sweet nectar of victory after defeating an enemy that seemed impossible to defeat. That is what this mode does for you if you want it.
I was contemplating to start my next run on Legacy with SCS and all that stuff. But I'm not sure, I naturally handicap myself and I don't min-max + I will have to reduce XP due to tons of quest mods. It's really hard to tell now if legacy would be enjoyable... but hey, one can always start a new game.
Seems like IMHO you're complaining about your own choices.
LoB was never meant as a standard difficulty setting, it's more a gimmick than anything else and most players stay away from it.
Those who find insane too easy either play no reload or use difficulty mods like Sword Coast Stratagem or Tactics Remix.
Also, it's a game allowing 6 characters in the party, so solo will also be harder.
I'm actually thinking to leave quest xp as is and reduce xp from creatures dramatically. That way I'd develop a sense of not wanting to fight creatures if I can avoid it. Pretty realistic approach imho.
To fully appreciate and enjoy a game like this you'd probably have to do some expectation management and really understand what it is you want to get out of the experience. If you want to see as much content as possible you will probably have to cheat. If you want to have the toughest fights you will have to accept that some battles can't be won or at least that you might have to retreat and come back later when you are stronger. If you want to live a story then you should probably learn to let go and let the game take the lead.